Port Nyanzaru is a tropical city under the blazing sun. The familiar sounds of a harbor - creaking ropes, slapping waves, heavy barrels rolling across cobblestones - mingle with voices shouting and cursing in an unfamiliar language filled with clicks, inhalations, and singsongy words that make it sound almost musical. The aroma of unfamiliar spices and tropical fruit mixes with the wharf-side smells of fish, tar, and canvas.
Beyond all that, Port Nyanzaru is an explosion of color. Buildings are painted in bright shades of blue, green, orange, and salmon pink, or their walls are adorned with murals portraying giant reptiles and mythical heroes. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners. Multicolored pennants and sun awnings flutter atop the city walls. A crowd of children dressed in feathered hats and capes races past you, squealing in delighted terror as a street performer costumed as a big-toothed lizard stomps and roars behind them. The whole city seems to be bustling, sweating, laughing, swearing, and singing.
Some of Port Nyanzaru's notable features are:
Port Nyanzaru is particularly hot and humid
Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow boats along the canals.
Dinosaurs compete in weekly races through the streets. These brightly painted racing dinosaurs are fast, vicious, and barely under their riders' control.
Flowers, green plants, and vines grow everywhere, seeming to spring out of the building stones themselves. The profusion of greenery needs constant tending to prevent roots and shoots from damaging buildings or tile roofs.
The city's defensive walls and towers are topped with colorful awnings to shield guards from the sun and rain.
All streets within the city walls are paved with cobblestones or flagstones, and they have deep rain gutters as much as 2 feet wide. Residents of Port Nyanzaru pay little attention to any but the heaviest deluge.
Tabaxi minstrels wander the streets, performing for anyone who tosses them a few coins.
Walls divide the city into districts, and the open archways above the streets are painted with murals of dinosaurs, mountains, and mythic heroes.
Crumbling ancient buildings covered with vines and lichens indicate the city's great age.
The ground floors of most buildings are made of stucco-covered stone and have tiny windows to keep out the heat at street level. The upper floors have bamboo or thatch walls with enormous windows to let in the breeze, under broad thatched or tiled eaves. All buildings are richly decorated with paint, ivy, and vivid flowers. Some are painted in symmetrical, geometric patterns of straight lines and sharp angles, while others portray animals, monsters, landscapes, and heroes in a stylized manner unique to Chult. Where space permits, buildings traditionally include a walled yard or garden.
All the city's water comes from rain, so every building has a cistern or wooden barrels to catch water running off the roof. Every public square is built around a fountain or rain basin. With so much water running downhill, Chultans also make excellent use of water-driven mechanical gadgets. Many buildings have water wheels built into their cisterns. Rainwater running through spouts or channels turns the wheel, which pumps water into pools, turns millstones, powers bellows or lathes or saws, or accomplishes any other labor-saving or amusing task Chultan engineers can dream up.
Lodging
When the group arrives, Syndra Silvermane is staying at Wakanga's place.
The two main choices for lodging are the Thundering Lizard or Kaya's House of Repose. Both inns are located near the Red Bazaar (area 18).
Black Spider: Find the Black Spider and gain revenge.
(Emerald Enclave, Harpers) Find Artus Cimber: The daughter of Artus wants the group to find Artus, but there's more to this than it seems. A half·elf named Xandala approaches the characters and claims to be Artus Cimber's daughter. Feigning worry, she asks the characters to help her find him. Artus can't be found using magic, but Xandala has heard that Artus left the city with a reptilian man who doesn't talk and smells funny. Both were last seen heading into the jungle. Xandala wants the Leaves of Green in Artus's possession, but she doesn't share this with the characters. Summerwise, Xandala's pet pseudodragon, was sent with the group to spy on their activities and alert Xandala when the group encounters Artus, so she can teleport in and try to claim the Leaves. After Xandala revealed her plans, Sky managed to convince Summerwise to help her in their quest, as long as Xandala isn't killed.
(Order of the Gauntlet) Escort a Priest to Camp Vengeance: Undril Silvertusk (female half-orc priest of Torm) is a representative of the Order of the Gauntlet and newly arrived in Port Nyanzaru. She needs to deliver herself plus a packet of dispatches from her superiors to Commander Niles Breakbone at Camp Vengeance. Undril was led to believe she could simply buy a horse in the city and ride to the camp, but now that she sees the terrain and conditions, that's clearly not possible. She hopes to join any expedition headed up the River Soshenstar. Undril interceded on their behalf when difficulties arise with Commander Breakbone.
The court is not corrupt
Slavery is frowned upon
Murder is illegal, but you can purchase a "sanction" for 150 gp+ that allows you to whack someone.
Buying a Special Item: You can get pretty much everything in the PH.
Downtime Activity (10 days): Buying from the Princes
While the merchant princes are happy to sell the items over which they hold monopoly, doing so can be time consuming. Characters wishing to purchase goods from the merchant princes must spend 10 downtime days arranging a meeting, negotiating prices, and coordinating for impartial intermediaries to accept, transfer gold during the transaction. At the end of the ten days, you may make one purchase — either a single permanent magic item, or up to their limit in other items (see, below). Additionally, the following merchant princes have the following modifications to their entries:
Ekene-Afa. This Merchant Prince has a small selection of magic items readily available for a modest price. These items can’t be traded and the permanent magic items increases the character’s magic item count by one. The character may purchase a single item or no more than 10 pieces of +1 ammunition in a single transaction before she refuses the character further service.
(unlocks, max 10 in one transaction) +1 ammunition
(unlocks) +1 wooden shield
(unlocks) +1 flint dagger or +1 yklwa
A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. It costs 1 gp, and it deals 1d8 piercing damage on a hit. Although it has the thrown weapon property, the yklwa is not well balanced for throwing (range 10/30 ft.). The merchant prince Ekene-Afa controls the sale of yklwas in Port Nyanzaru.
Ifan Talro’a. Animals purchased from this merchant prince aren’t available as familiars.
(100 gp) Flying monkey, giant lizard, or hadrosaurus
(250 gp) Ankylosaurus, deinonychus, or (to Zhentarim) flying snake
(500 gp) Triceratops
Jessamine. This soft-spoken Merchant Prince sells some of the most potent poisons in Faerûn. However, she is discriminating in her dealings. Characters may purchase no more than 2,000 gp worth of goods in a single transaction before she refuses the character further service.
Wakanga O’tamu. This charismatic Merchant Prince sells potions and scrolls, but he frowns on those who might deny others the opportunity to enjoy his wares. The scrolls contain only spells found in the PHB.
(unlocked) Potion, common
(unlocked) Potion, uncommon
(unlocked) Spell scroll, 1st-level
(unlocked) Spell scroll, 2nd-level
18. Red Bazaar
Insect Repellent 1 gp for 20 Lasts for 8 hours, 20-foot radius. Vial of salve is 1 gp, lasts for 24 hours.
Neither kind of repellent protects against giant insects or the vile swarms of insects.
A block of incense sells for 1 sp. When lit, it burns for 8 hours and repels normal insects within a 20-foot-radius centered on it.
A gourd or vial of salve, which sells for 1 gp, contains 20 applications of odorless grease. One application protects its wearer again st normal insects for 24 hours. The salve is waterproof so it doesn't wash off in rain.
Rain Catcher 1 gp Tarp and frame that can catch and hold up to 8 gallons of water.
Tej 2 sp for a 1 gallon cask, a mug for 4 cp. Fermented drink made from honey. Kwayothe sells this stuff.
6. Grand Souk
Heavy armor is rare. Heavy armor costs 3x the normal price.
Canoe 50 gp. Max speed of 2 mph. Stats of a rowboat.
Yklwa 1 gp. A spear that does 1d8 damage.
Dinosaur Racing
A race day has three races:
Race for four-legged beasts, muzzled. Ankylosaurs, triceratopses and dimetrodons.
Race for two-legged beasts, muzzled. Mostly hadrosauruses and deinonychuses.
"Unchained": All dinosaurs that run. No muzzles. These races are where you are most likely to see young allosauruses and tyrannosauruses. Dinosaurs within 50 feet can attack each other.
Betting: Ranges from 1 cp to 500 gp
Racing.
The city is divided into sections, some of which are outside the city walls.
Old City
This area has 3 ruined ziggurats and people living in bamboo huts.
1. Beggars' Palace: There are shops and bamboo tenements on the two larger ziggurats.
2. Executioner's Run: Criminals are thrown in this dinosaur pit. Those who escape win their freedom. Crowds gather and bet on these events.
3. Refuse Pit: People throw their garbage in here.
Holdup. A adventurer-frequented tavern run by the beloved Miboro Yan.
Merchants' Ward
Upper class area full of shops.
4. Goldenthrone: The Merchant Princes run Port Nyanzaru from this place.
5. Merchant Prince's Villa:
Ekene-Afa: Lots of caged squawking parrots. Paintings, shields and weapon hanging on the walls.
Ifan Talro'a: Flying snakes swoop around freely. Displays of relics obtained from ruins.
Jessamine: Walls and pillars painted with colorful serpents, decorative serpent-themed fountains.
Jobal: Silk draperies, mounted heads of beasts.
Kwayothe: Reeks of perfume. There are bowls of fruit for you. Oil lamps and braziers are always lit.
Wakanga: Lit with magical flames. Magic music plays throughout.
Zhanthi: Standing suit of gold-plated armor, bejeweled skulls of Zhanthi's ancestors.
6. Grand Souk: You can buy almost anything here. No elephants.
7. Temple of Savras: Savras is a god of wizards/fortune tellers.
Head Priest: Grandfather Zitembe.
8. Temple of Gond: Popular among crafters. There is a huge fountain here that has water jets that create amazing shapes.
9. Temple of Sune: Accessible by boat or causeway, an illusion make it look like the roof hovers in the air.
10. Jewel Market: Sells jewels and luxury items.
Harbor Ward
11. Royal Docks: Exclusively used by the rich and fabulous.
12. Statue: This is Na N'buso, an "ancient king".
13. Harbormaster's Office: Outside of this building is a bulletin board that lists the available guides. Zindar is a half-gold dragon who watches over the harbor.
14. Lighthouse: It can make colored smoke that can be seen from far away.
15. Fort Nyanzaru: It has a chain that can block the harbor.
16. Warehouse District: Ships are towed by dinosaurs.
17. Dry Dock: Ships get repaired here. Dinosaurs pull ships out of the water.
Market Ward
Middle class area with shops and tradesfolk.
Inns:
The Thundering Lizard: 5 sp/night, raucous clientele.
Kaya's House of Repose: 1 gp/night, nice place, quiet.
18. Red Bazaar: You can buy dinosaur meat, vegetables, fruit, tej (fermented honey), insect repellent, rain catchers, etc.
19. Fish Market: Prices are higher in the morning.
20. Grand Coliseum: Statues of legendary gladiators line tops of the walls. There are events every day.
21. Hall of Gold: Temple to Waukeen, goddess of trade and wealth. It is also a major bank. Run by Sibonseni, Mother of Prosperity she is very popular. When she travels in the streets, she's carried in a sedan chair and accompanied by drummers and dancers.
22. Public Bathhouse: Run by priests of Sune. There is no charge, but a donation is requested. A masseuse costs 2d10 sp.
23. Dye Works: Brightly dyed clothing is available here.
Malar's Throat
Buildings on either side of a ravine, connected by rope bridges.
24. Temple of Tymora: A temple to Tymora, goddess of good luck.
Home to animal trainers, river folk and unsavory types. This is where most dinosaurs are trained.
25. Dinosaur Pens: Dinosaurs trained for street racing are stabled here.