Current Characters:
Megumi - Rowena, Ffolk f. wood elf touched by the fey (druid of the earthmother) - Brython the Druid
Corey - Kai the Blue Devil, Northlander m. water genasi pirate (tempest cleric/storm sorcerer) - Captain Kree
Laura - Guthrun, Northlander f. human marked by the beast (dex ranger) - Tybie Gow, Braichdyn of the Palisade Guard
Jeff - Ainm (Inem), Ffolk m. human smuggler (arcane trickster?) - Sandra Taggard the Barkeep
Kelly - Fiain Volaria (Fee-en), Northlander f. human marked by the beast (bear totem barbarian) - Brodrick Nails the Carpenter
Character Suggestions: At least one character fulfilling each option will add to the adventure, but is not required (^indicates fulfilled).
Background (page 32):
Sarifal Outcast (eladrin, elf, or half-elf) and/or Llewyrr Wanderer (elf or half-elf) and/or ^Fey touched
Northland Seafarer and/or ^Pirate
Breasal Scout (Lizardfolk) and/or ^Marked by the Beast
^Hero of the Ffolk
Race (page 8):
Dwarf
Eladrin and/or Firbolg
Class:
^Druid
^Ranger (dex based)
^Arcane Caster (Sorcerer, Warlock, or Wizard)
A Friend in Caer Moray (each player should choose a different tie-in and work it into your character history):
Brodrick Nails the Carpenter. He’s a large jovial, balding carpenter with a work belt filled with carpentry tools. He also has a magnificent mustache. He enjoys physical competition and activities.
You came upon Brodrick Nails as he started to fall off the roof he was fixing. How did you keep him from hurting himself or at least hurting himself seriously?
Brodrick enjoys physical competition and activities. What physical activities have you and Brodrick engaged in during the past week? Work? Caber tossing? Axe throwing? Other kinds of sport?
What secret has Brodrick entrusted you with that others might not know?
How would you define your and Brodrick’s relationship? Friends, buddies, connected, friendly rivals, budding romantic partners, something else?
Sandra Taggard the Barkeep. Known as the “Lily of Caer Moray,” Sandra is a barkeep at the Darkening Moon. She is a full-figured woman who likes to play cards and drink whiskey, especially the house whiskey. She is always up for trying imports from elsewhere. Sandra loves to tell and hear stories.
You helped Sandra with a situation in the Darkening Moon. What was the situation? How did you help? Why was she impressed? What was she not impressed with?
Sandra loves to tell and hear stories. What was the most interesting story she told you? What memorable story did you tell her?
Why does Sandra trust you and why do you trust her after so short a time?
How would you define your and Sandra’s relationship? Friends, buddies, connected, friendly rivals, budding romantic partners, something else?
Tybie Gow, Braichdyn of the Palisade Guard. Tybie is a fit and tall middle-aged woman who has made a name for herself in Caer Moray. She’s serious when on duty but is quite affable when off duty and known for her scathing wit. Tybie loves to talk about famous battles, tactics, and martial techniques. She is also a member of the Kendrick Loyalists, a group that believes that the Moonshae Isles will be stronger if unified under a common king.
Tybie bought you a drink because you dealt with a dangerous situation by the palisade. What situation did you deal with? Saved a guard from a troll? Fought off some orcs? Diffused a tense situation between two guards? Something else?
Tybie is a soldier at heart and loves to talk about famous battles, tactics, and martial techniques. How did you impress her concerning this topic?
Tybie got drunk one night and told you something about herself that your pretty sure no one else knows. It’s more embarrassing than problematic but she’d like to keep it secret. What did she tell you?
How would you define your and Tybie’s relationship? Friends, buddies, connected, friendly rivals, budding romantic partners, something else?
Brython the Druid. Brython is an earnest young man and a devout follower of Earthmother. He cares deeply about the people and animals of Caer Moray. He’s nervous in large groups which causes him to stutter. He has quite the green thumb and is great with animals, making him popular with the farmers in Caer Moray.
You helped Brython resolve a dangerous situation between a farmer and wild animals. What situation did you deal with? Saved a farmer from a animal attack? Calmed a angry mother bear? Rescued a panther from a trap? Something else?
Brython cares deeply for the people and animals of Caer Moray and is passionate about his faith in the Earthmother. How did you impress him concerning this topic?
Brython shared the reason why he stutters when he gets nervous. Something he is shy about others knowing. What did he tell you?
How would you define your and Brython’s relationship? Friends, buddies, connected, friendly rivals, budding romantic partners, something else?
Captain Kree. Captain Kree is the captain of the Leaky Mermaid and a charismatic scoundrel. He wheels and deals and throughout the Moonshaes, keeping just barely ahead of his many enemies. He laughs and deflects blame with a self-deprecating wit, while always looking for an advantage for himself. He avoids murder, focusing on smuggling, selling information, and theft.
You encountered Captain Kree, while he was pursuing one of the mentioned crimes. What was the crime he was involved in and how were you involved? How did you impress him? How was he not impressed?
Captain Kree enjoys a clever scheme using whits and luck to outmaneuver foes. How did you impress him with your charisma and whit?
What secret has Captain Kree entrusted you with that others might not know?
How would you define your and Captain Kree’s relationship? Friends, buddies, connected, friendly rivals, budding romantic partners, something else?
Locations: Faerun Map, Moonshae Isles Map
Alaron: the Isle of Kings (page 16), the largest island in the Moonshae archipelago, is the home of High King Derid Kendrick, the ruler of House Kendrick, which united the Ffolk and Northlanders into a single nation over a century ago. However, with the declining fortunes of the High King, even the island of Alaron is not entirely under the control of House Kendrick’s forces.
Caer Callidyrr, Morale at Caer Callidyrr has never been lower. High King Derid is working to regain control of the island of Alaron from the evil fey threatening the Dernall Forest.
Dernall Forest, The dark and dangerous Dernall Forest is teeming with goblins, worgs, and other dark creatures. These forces have been sent by Great Gark, the Goblin King of Nachtur in the Feywild, to see if he can easily expand his kingdom into this realm.
Fairheight Mountains, To the north of Callidyrr, the Fairheight Mountains host a great battle. The dwarves of Clan Rustfire and Clan Rookoath were forced to join together. Clan Rustfire fled their home beneath Gwynneth through the Dwarvenholm Tunnels to Alaron when the evil fey there attacked, driving them out.
Moray, Perilous Moorland (page 23), Moray sees a great deal of bloodshed with many different groups struggling for power. The Black Blood Tribe holds sway in the inland areas, spreading a swath of destruction against any who attempt to pass through.
Breasel Marsh, Lizardfolk tribes are split between those working with the Black Blood and those seeking a more peaceful way.
Caer Moray, The main purpose of the town is to keep open the port that allows access to ships bringing in supplies and sending out the resources from the village of Dynnegall.
Dynnegall, The town’s location, on the edge of swampy Lac Dynnegall, provides a large amount of peat, which is a much-sought source of heating in the Moonshaes. Also, a swamp-grown plant called kryne is highly nutritious and easy to keep through drying. These two resources are farmed in Dynnegall, transported by cart to Caer Moray, and then shipped for use elsewhere.
Organizations:
Tribe of the Black Blood (page 12), A group of Malar-revering lycanthropes hold sway over the island of Moray. This group, calling itself the Black Blood Tribe, is comprised of Faerûn-born lycanthropes and those who have traveled from the Feywild region of Brokenstone Vale, a lycanthrope-infested nightmare realm.